Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Nodgorod · Aug 25, 2016 at 05:40 PM · script.variablesclasses

Communication between classes from two different game objects

Hey, my problem may seem a basic one, but after some research I could not find a proper answer on this matter. My issue is the following: I have two different game objects in the scene with two different scripts attached to each other; I want to change a variable from one script using the other script and I tried to use some basic C# knowledge which MonoBehaviour seemed to reject. By this I mean that I tried to make like a ,,key" which should enable me the communication between scripts. Still MonoBehaviour asks me to use AddComponent and rejects the way I wrote the script.

Making no bone, could someone give a simple example of a script which should solve the aforementioned problem?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by juicyz · Aug 26, 2016 at 04:47 AM

1 GameObject called FirstObject with the OneObject.cs script on it.

1 GameObject called SecondObject with the TwoObject.cs script on it.

 public class OneObject : MonoBehaviour {
   public int number = 0;
   TwoObject obj;
 
   void Start() {
     obj = GameObject.Find("SecondObject").GetComponent<TwoObject>();
     obj.otherNumber = 10;
   }
 }

 public class TwoObject : MonoBehaviour {
   public int otherNumber = 1;
 }

  

Instead of using GameObject.Find you can use the following also: - FindGameObjectsWithTag - FindWithTag https://docs.unity3d.com/ScriptReference/GameObject.html

OR you can provide the SecondObject to the FirstObject using the Drag and Drop features of the GUI and not have to use the Find methods. Still need the GetComponent call to get the script though and a public GameObject for it.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nodgorod · Aug 26, 2016 at 10:00 AM 0
Share

I totally thank you, now it's working properly!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I access a script from a class inside a script. 1 Answer

How do I save an array of all different variables? 0 Answers

Using a variable value with GetComponent 1 Answer

Variables having 2 values within a Class? 0 Answers

How do I access a script variable from a class defined within that script? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges