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Animation skewed/Some bones are not working when imported from Blender
Heya, I have imported a model + animations in blender, and I am having a problem with three animations specifically where only some of the bones are working or the model is skewed. (Images on the left are unity's janky representation)
I have checked...
All animations work fine in blender
I have imported my animations from blender in a .fbx file
My animations are "actions" in blender and were stored with a dopesheet (All animations have Fake Users)
I have applied rotation, scale and transform in blender
I am using "Human Meta rig" in blender so all bones should be working just fine.
I have spent hours on this problem now (researching, redownloading blender, exporting file with various different settings), but I have not been able to get around this problem. Help would much be appreciated :)