- Home /
Question by
Alex-Chouls · Dec 18, 2017 at 06:14 PM ·
editor-scriptingprefabspreprocessor
Is there a recommended workflow to pre-process prefabs before making a build?
I know it's possible to preprocess scenes, but I'd like to strip some editor only data from prefabs before including them in the build. I've read something about making temporary copies of the prefabs, but that seems pretty clunky. Seems like there should be a nice clean way to do this?
Comment
Your answer
Follow this Question
Related Questions
Changing Prefab Name through Code 1 Answer
Create varying numbers of gameObjects/prefabs in sceneview? 0 Answers
exposed properties ignore prefab apply 0 Answers
Editing a prefab with script wont apply changes 0 Answers
How to get original model prefab from an object a new prefab was created out of? 0 Answers