- Home /
Clamping acts strange with public static values?
Hello, I'm trying to clamp the look rotation of my camera (I'm programming mouselook with clamps) and I've noticed that when I use a public static floating point value, it either jitters or only jitters when trying to exceed a negative value?
Comment
Your answer
Follow this Question
Related Questions
transform.position = new Vector 3 NOT moving to correct position? 1 Answer
Raycast2D Bug 2 Answers
Unity/C# ignores decimal after it reach some value 1 Answer
How to fix wobbling float when away from spawn? 1 Answer
Float bug... no errors. 1 Answer