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Question by
Hussayn_Nasir · Sep 08, 2020 at 04:55 AM ·
c#photonpropertieslobbyrooms
Expected properties for Lobby
Hi, I am creating a multiplayer quiz game and in that I have given the option to select from multiple subjects of questions. A player can choose up to 5 max subjects and then the matchmaking will be done from one of those subjects. i.e, another player that has any similar subject from his choices will be matched with this player.
However, I am running into a major issue. When using expected properties for lobby, I cannot seem to integrate these choices in it. Like, if I have 5 choices, an algorithm with select one randomly out of those 5 and put this in the expected properties for lobby when creating the room. But, when joining a room, I cannot seem to get those values matched. How do I do this? Any help would be appreciated.
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