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Question by collskies · Jan 16 at 09:27 PM · grid

How do I make a grid of custom meshes?

Please note that I have some experience with coding, but only just started using Unity. So I'm trying to make a game like Minecraft, and I want to make a grid of cubes. The reason I use custom cubes is so I can later hide the invisible meshes. So far, I made a cube following a tutorial I modified.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 [RequireComponent(typeof(MeshFilter))]
 public class VoxelData : MonoBehaviour
 {
     Mesh mesh;
 
     Vector3[] vertices;
     int[] triangles;
 
     // Start is called before the first frame update
     void Start()
     {
         mesh = new Mesh();
         GetComponent<MeshFilter>().mesh = mesh;
 
         CreateShape();
         UpdateMesh();
     }
 
     void CreateShape()
     {
         vertices = new Vector3[]
         {
             new Vector3 (0, 0, 0),//0
             new Vector3 (0, 0, 1),//1
             new Vector3 (1, 0, 0),//2
             new Vector3 (1, 0, 1),//3
             new Vector3 (0, 1, 0),//4
             new Vector3 (0, 1, 1),//5
             new Vector3 (1, 1, 0),//6
             new Vector3 (1, 1, 1)//7
         };
 
         triangles = new int[]
         {
             4, 5, 6, 6, 5, 7, //top
             0, 4, 2, 2, 4, 6, //front
             2, 6, 3, 3, 6, 7, //right
             1, 5, 0, 0, 5, 4, //left
             3, 7, 1, 1, 7, 5, //back
             2, 3, 0, 0, 3, 1 //bottom
         };
     }
 
     void UpdateMesh()
     {
         mesh.Clear();
 
         mesh.vertices = vertices;
         mesh.triangles = triangles;
     }
 }
 //Credit goes to Brackeys for the tutorial for making meshes

Now I want to make a grid of these cubes, but I'm struggling with making it. How would I go about doing this? Thanks in advance.

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