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Question by Beluga_thebloodhound · Jan 18 at 11:28 AM · control

gameobjects(player) slides automatically

Could anyone tell me why the player moves towards left automatically? I think the code will tell the player to move horizontally only when horizontalInput is given? however, my player just keeps moving left without pressing anything. the following is the code, thx a bunch.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerControl : MonoBehaviour { // Start is called before the first frame update void Start() {

 }
 public float speed = 100;
 public float horizontalInput;
 public float forwardInput;
 public float xrange = 10;
 public GameObject projectileprefab;
 public float zrange = 10;

// Update is called once per frame void Update() { //the player can not exceed -xrang if (transform.position.x < -xrange) { transform.position = new Vector3(-xrange, transform.position.y, transform.position.z); }

     //the player can not exceed xrang
     if (transform.position.x > xrange)
     {
         transform.position =
         new Vector3(xrange, transform.position.y, transform.position.z);
     }

     //the player can not exceed zrang
     if (transform.position.z > zrange) {
         transform.position =
         new Vector3(transform.position.x, transform.position.y, zrange);
     }

     //the player can not exceed 0
     if (transform.position.z <0)
     {
         transform.position =
         new Vector3(transform.position.x, transform.position.y, 0);
     }
     
     //control horizontal walk
     horizontalInput = Input.GetAxis("Horizontal");
     transform.Translate(Vector3.right * Time.deltaTime * speed * horizontalInput);

     //control backwalk and moving forward
     forwardInput = Input.GetAxis("Vertical");
     transform.Translate(Vector3.forward * Time.deltaTime * speed * forwardInput);
     if (Input.GetKeyDown(KeyCode.Space))
     {
         Instantiate(projectileprefab,
                 transform.position+new Vector3(0,2,0), projectileprefab.transform.rotation);
     }    
 }

}

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