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Question by cryptoshaman · May 11, 2014 at 02:31 AM · gameobjectvelocityaddforceframe rate

How to add equal force across multiple platforms

My problem is that when I add force like this

rigidbody.AddRelativeForce(Vector3.forward * 100, ForceMode.Acceleration );

based on the computing power of the computer the game in runing on the Game object will move faster or slower based on the frame rate or time of the game. I would like to know what I can do to make it so even thou the frame rate is less or higher the GameObject will always move at the same velocity.I would really appreciate if someone can help with this. all the information out there is very contradicting some people say is ok to multiply force by Time and some say that's not a good thing to do let me know what you think.

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Answer by randosity · May 11, 2014 at 03:31 AM

For moving rigid bodies you should be adding force in FixedUpdate(), and then multiplying the force by Time.fixedDeltaTime.

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avatar image cryptoshaman · May 11, 2014 at 04:04 AM 0
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thanks I will give that a try

avatar image cryptoshaman · May 11, 2014 at 04:09 AM 0
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so is this what I would end up with ?rigidbody.AddRelativeForce(Vector3.forward * Time.fixedDeltaTime );

not sure what that line would look like

avatar image robertbu · May 11, 2014 at 04:25 AM 1
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Since 'Time.fixedDeltaTime' is a constant, you can use it or not. The line might look like:

 rigidbody.AddRelativeForce(Vector3.forward * amount);

Where 'amount' is the amount of force you want to apply each fixed frame. Using FixedUpdate(), your game should behave similarly across different platforms.

avatar image cryptoshaman · May 11, 2014 at 05:52 AM 0
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thanks that should do it

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