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Question by
Aetherum · Apr 29, 2015 at 03:14 PM ·
anti-aliasing
Anti-Aliasing seems to break text mesh...
After changing anti aliasing settings in my game, the text meshes I am using for menus seem to develop lines where they shouldn't be...
Before AA:
After AA: 
I obviously don't want to turn off anti-aliasing, so what can I do?
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