Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by teddytrowbridge · Jul 11, 2014 at 06:46 PM · native plugin

Low-level native plugins not working in 4.3 on Windows

I've been trying to write a low-level native rendering plugin for my project but I never receive calls to UnitySetGraphicsDevice(void* device, int deviceType, int eventType) or UnityRenderEvent(int eventID).

I have a Unity Pro license, am running on Windows, and can confirm that both methods are exported by my .dll which is stored in the Assets/Plugins/ directory.

alt text

I've also tried downloading the sample project found on this page: http://docs.unity3d.com/Manual/NativePluginInterface.html

The download link for that sample project is found here: http://docs.unity3d.com/uploads/Examples/RenderingPluginExample45.zip

If I build the rendering plugin from that example and drop it in my project, it doesn't work. If I open the example scene in Unity, it doesn't appear to be working either.

player screenshot

Note that there is no triangle rendering in the middle, and the texture has not been filled correctly.

Has anyone else run into this issue? Is there a piece I'm missing to get this working?

capture.png (91.2 kB)
capture2.png (44.4 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by teddytrowbridge · Aug 12, 2014 at 11:27 PM

This fixed the problem for me:

  1. Close Unity

  2. Delete \Library\metadata\

  3. Delete everything in \Assets\Plugins\ and then place your .dll in it

  4. Restart Unity and let it reload the metadata

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by _alia_ · Jul 22, 2014 at 10:12 PM

If you have upgraded to 4.5, I noticed that I had to move the dll into Plugins/x86 for it to work.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Sedes · Jul 24, 2014 at 08:51 PM 0
Share

I tried this and I'm no longer getting the DllNotFoundException, but i'm still not seeing the triangle or the texture.

I'm on 4.5.2f1.

avatar image
0

Answer by Sedes · Jul 24, 2014 at 09:13 PM

As @alia suggested, in 4.5 it appears you need to move the RenderingPlugin.dll into the Assets/Plugins/x86.

The other thing that you need to do (at least I did) was force the editor to run in OpenGL mode. To do this, run Unity.exe from the command line with the -force-opengl flag.

it works!


nativeinterface.png (269.9 kB)
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

native android plugin 0 Answers

Writing user define and in built method for android 0 Answers

NullReferenceException in a wrapper 0 Answers

Releasing plugin in script 0 Answers

Is there any way to make Native Audio Filter like Unity ReverbZone? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges