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Question by NathanJSmith · Oct 19, 2018 at 03:09 PM · materialperformanceoptimizationmaterialpropertyblock

MaterialPropertyBlock (MPB) - Does it effect performace if MPB has property that shader doesn't have?

I have a material property block (mpb), I use this mpb for 2 materials:

Material A has _Color property & _Random property.

Material B only has _Color property.

the color of material A & B suppose to be the same, so I use one mpb for these 2 materials. So the mpb holds _Color & _Random property. But I wonder if it effects performance when I use the mpb for Material B (which doesn't have _Random property).

Everything works properly, all I worry is just performance, should I use 2 mpb in this case, or just keep using 1 mpb?

Thanks.

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