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Question by Hasler · Mar 06, 2017 at 09:29 AM · c#shadergraphicstexture2danti-aliasing

procedural Texture antialiasing issue

My problem is that I have to create a procedural texture. In unity I am limited on a 4096x4096 resolution. But the problem is, that I am seeing some pixels on the texture when I use the Bresenham to draw lines. Can I use a shader to solve this problem, sorry I don`t have any experience with this. I hope you can help me, I need this for my bachelor thesis.

Thanks

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