Question by 
               anuragpapineni · Oct 09, 2017 at 06:35 PM · 
                unity 5networkingmultiplayer  
              
 
              What is the best way to test multiplayer games in Unity?
Do I have to make a build each time I want to test networking? I've done plenty of networking in Unreal, and when doing so I was just able to test it in editor, but for a game I'm currently making Unity would be a lot better. Is there a way to do something like this in Unity, or even a plugin that will allow me to do so?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                