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Question by Smart_GamingYT · Jan 12 at 01:41 AM · destroyobjectsnoobactivateactivation

How to activate an object when another object deactivates?

So I have the following code:

 public class Appear : MonoBehaviour
 {
     public GameObject objectOne;
     public GameObject objectTwo;
 
     void Update()
     {
         if (objectOne.SetActive(false))
         {
             objectTwo.SetActive(true);
         }
     }
 }
 

It doesn't work and I don't know why. All I want to do is activate 'objectTwo' when 'objectOne' is deactivated. So basically in the game, if an object gets de activated or destroyed, then object two will appear.

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Answer by menstroke · Jan 12 at 07:45 AM

Make sure Appear.cs attach to other game object that not objectOne or objectTwo. That's all but this can be optimize for better performance later.

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