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Question by Foxi · Aug 30, 2020 at 08:05 PM · c#scripting problemjumpingbug-perhaps

Can jump even when in the air.

Hi, everything worked as it should, but I'm not sure where, but I guess after I added capsule colliders, because of cloth not clipping through character, my character can jump no matter what, even when script says only on ground. Video . Any ideas how to fix it?

 using UnityEngine;
 using System.Collections;
 
 public class Movement : MonoBehaviour
 {
 
     public float speed = 7;
     public Rigidbody rb;
     public GameObject character;
     public bool PlayerOnTheGround = true;
     public float smoothMoveTime = .1f;
     public float turnspeed = 500;
 
     float angle;
     float smoothInputMagnitude;
     float smoothMoveVelocity;
 
 
     void Update()
     {
 
         ControllPlayer();
     }
 
 
     void ControllPlayer()
     {
         Vector3 inputDirection = new Vector3(Input.GetAxisRaw("Horizontal"), 0, 0).normalized;
         float inputMagnitude = inputDirection.magnitude;
         smoothInputMagnitude = Mathf.SmoothDamp(smoothInputMagnitude, inputMagnitude, ref smoothMoveVelocity, smoothMoveTime);
 
         float targetAngle = Mathf.Atan2(inputDirection.x, inputDirection.y) * Mathf.Rad2Deg;
         angle = Mathf.LerpAngle(angle, targetAngle, Time.deltaTime * turnspeed * inputMagnitude);
         transform.eulerAngles = Vector3.up * angle;
 
         transform.Translate(transform.forward * speed * Time.deltaTime * smoothInputMagnitude, Space.World);
 
         {
             if (Input.GetButtonUp("Jump") || Input.GetKeyUp(KeyCode.W) && PlayerOnTheGround)
             {
                 rb.AddForce(new Vector3(0, 300, 0), ForceMode.Impulse);
                 PlayerOnTheGround = false;
             }
         }
 
 
     }
 
     private void OnCollisionEnter(Collision collision)
     {
         if (collision.gameObject.tag == "Ground")
         {
             PlayerOnTheGround = true;
         }
     }
 }


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