Question by
SegaShanghaiUnityAccount00 · Mar 06, 2019 at 03:36 AM ·
memory-leak
Object and BaseObjectManager's Memory Size
My game has the memory crash issue.
And I have checked our game's memory status on UnityEditor.
It looks like that Object and BaseObjectManager's memory size are increasing.
(I use Unity 2017.4.1f1 64-bit.)
I have a question how I can stop Object and BaseObjectManager's memory increasing.
Could you please help me?
Thanks.
Comment
![alt text][1]
Our game's each Object and BaseObject$$anonymous$$anager's memory size is about 0.7GB.
$$anonymous$$aybe they have the memory leak issue.
[1]: /storage/temp/134256-st-memory-190306-03.jpg
st-memory-190306-03.jpg
(255.5 kB)
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