Change Time.scale only on specific objects
How do you change the time scale on specific game objects only. For example if I want NPC to be in slow motion but nothing else, how would I change the time scale of that NPC?
Answer by Immanuel-Scholz · Apr 20, 2016 at 12:51 PM
You can not set an universal time scale for individual objects. However, different components might be able to adjust separately.
For your example, if you use Mecanim, you can set a speed for a single Animator (property "speed").
If you got custom co-routines, you have to build in the speed modifier for all of your co-routines (e.g. multiplying Time.deltaTime in every place you use it).
But other things are just not possible. E.g. you can't slow down Physics for specific game objects.
thanks i ended up change the speed of npc's animator and changing the speed of their movement
Your answer
Follow this Question
Related Questions
Why is my deltaTime wrapper slightly faster than time.deltaTime? 1 Answer
Load scene after time 1 Answer
Wait time after coroutine's wait seconds is complete 0 Answers
Getting Error: 'Time' does not contain a definition for 'timeScale' 0 Answers
Problem setting Time.timeScale to 1 after being set to 0 0 Answers