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Quake Movement in Unity
I have found this video https://www.youtube.com/watch?v=k2VsGbPk0zs demonstrating Quake 3 CPMA Physics in Unity (the script https://github.com/Zinglish/quake3-movement-unity3d/blob/master/CPMPlayer.js). In the video the physics look to be working correctly but in practice I cant make that happen. I tried enabling and disabling and adding components to the default unity character controller but I could get the result seen in the video. Does anyone know how to do this/have it working/has more knowledge to make it work.
Thanks :)
Answer by DaeTehsseract · Jan 07, 2017 at 08:28 PM
Be Careful to the gibEffectPrefab in the script, the Audio Source, and add the Main Camera's Transform
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