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ntquang1999 · Jan 09 at 12:43 AM ·
ioslibrarynativeunload
App freeze when calling Application.Unload() inside unity when running as Uaal on iOS
I have a BACK button ingame, and when pressed, I call onClick event Application.Unload(); On android it works fine, but on iOS it doesn't unload unity, but it freeze/crash the app. Am I do anything wrong, I can't find solution anywhere public void exit() { Application.Unload(); }
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