Dynamic Rigidbody won't collide
Hello,
Something annoying is happening in my game project.
Walls are kinematic and the player collides normally with them. The player can pick up these gameobjects in the scene called "molecules" that will "stick" and move around with him. The player can also "eject" the molecules and when they are ejected their rigidbodies become dynamic in order to have force applied and movement.
However differently from the player the dynamic molecules will not collide with the walls and just go through them.
Am I missing something? Am I doing something wrong?
Answer by MichaelABC · Jan 10 at 09:58 AM
Dynamic bodies and their colliders will collide with all other body types so if they're not, it's the fact that you've specified their layers not to or they they're triggers.