- Home /
Why Nav Mesh Agent raises an object?
I've a skeleton model
After I press "play" it raises by 0.2 at Y:
I disabled everything except Nav Mesh Agent which produce this behaviour:
My terrain is flat and located @ 0.
How to fix it?
PS I tried to retake navigation :(
Answer by mwbranna · Oct 20, 2014 at 06:49 PM
Try playing with the "Base Offset" parameter of the NavMeshAgent. This compensates for the difference between the anchor point of the GameObject and the center of the NavMeshAgent's cylinder. I'd say setting it to -0.2 or 0.2 would solve your problem.
Your answer
Follow this Question
Related Questions
Painting or assigning NavMesh area's on terrain 3 Answers
NavMeshData doesn't connect for separate prefabs. 1 Answer
How can i make a nav Mesh in a procedural terrain? 0 Answers
How do I stop an Enemy NavMeshAgent from intersecting the player model? 3 Answers
Terrain navmesh areas based on textures 2 Answers