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Isometric Tilemap Lighting Issues
I'm currently using an Isometric Z as Y tilemap for my game, and I'm using a custom script I found to apply a Shadow Caster to the tilemap using its Composite Collider.
Due to this, if the Physics Shape of the tile doesn't match the shape of the tile, the shadow goes through the tile:
What can I do to fix this? Also, if the light source goes inside the Shadow Caster shape, this happens:
I'm a beginner and I've been trying to fix this for so long I'm honestly going insane
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