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Question by L0tan · Apr 13, 2018 at 12:09 PM · networkingnetworkremoteactionactions

Unet - adding [Command] function to Action C#

I'm working in Unity with Unet and I have one question:

-Can I add command functions directly to an Action?

Aparently I can't, so my code is throwing the error "RPC Function RpcNextMaterial called on client".

I fixed my code to works, but doing something that seems "ugly": Instead of adding to my Action.OnInteraction the Cmd function, I have built a function that calls the CMD function.

So the line of code fixed is this:

this.OnInteraction += NmCmdNextMaterial;

But should be just:

this.OnInteraction += CmdNextMaterial;

This is the code that is currently working, just fires the "nextMaterial" function when the user (server or client) clicks on it.

public class InteractiveObject : NetworkBehaviour, IPointerClickHandler {

 private Action OnInteraction;

 //when the user clicks on GameObject collider
 public void OnPointerClick(PointerEventData eventData)
 {
     if (eventData.button == PointerEventData.InputButton.Left)
     {
         nextMaterial();
     }
 }

 //callback fired on the client when the network authority changes
 public override void OnStartAuthority()
 {
     if (!isServer)
     {
         if(OnInteraction != null)
         {
             OnInteraction();
             OnInteraction = null;               
         }
     }
 }

 //Set Next Material
 #region nextMaterial
 private void nextMaterial()
 {
     if (isServer)
     {
         RpcNextMaterial();
     }
     else
     {
         if (!hasAuthority)
         {
             //this.OnInteraction += CmdNextMaterial;   // THIS IS WHAT I WANT
             this.OnInteraction += NmCmdNextMaterial;
         }
         else
         {
             CmdNextMaterial();
         }
     }
 }   

 public void NmCmdNextMaterial()
 {
     CmdNextMaterial();
 }

 [Command]
 public void CmdNextMaterial()
 {
     RpcNextMaterial();
 }
 [ClientRpc]
 private void RpcNextMaterial()
 {
     //change Material code
 }
 #endregion

}

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