How do you make the animation window record list type variables?
Hello! Would really appreciate any input on this. I have a list of points in a 2d space kept in a script that is attached to a gameobject. These list of points are of type Vector2 and have no other functionality apart from just storing a bunch of Vector2.
When you use the animation window, you normally have the variables that are being recorded highlighted in red, but for some reason the List or even an array does not appear to be animated at all.
Is there a way to have the animation window pick up changes in the list? I don't even want to change the size of the list during the animation, just the positions of those Vectors. It will save me on having to make a lot of gameobjects to represent points just for the animation window :(.
Any help would be greatly appreciated!