Question by
BLASTERMASTERR · Sep 06, 2015 at 04:14 PM ·
vector3gunrecoil
How to add recoil to this script?
this is my script and i dont know much about vectors so i cant figure out how to add recoil.
public var MoveAmount : float = 1;
public var MoveSpeed : float = 2;
public var GUN: GameObject;
public var MoveOnX : float;
public var MoveOnY : float;
public var DefaultPos : Vector3;
public var NewGunPos : Vector3;
function Start(){
DefaultPos = transform.localposition;
}
function Update () {
MoveOnX = Input.GetAxis("Mouse X") * Time.deltaTime * MoveAmount;
MoveOnY = Input.GetAxis("Mouse Y") * Time.deltaTime * MoveAmount;
NewGunPos = new Vector3 (DefaultPos.x+MoveOnX, DefaultPos.y+MoveOnY, DefaultPos.z);
GUN.transform.localPosition = Vector3.Lerp(GUN.transform.localPosition, NewGunPos, MoveSpeed*Time.deltaTime);
if(Input.GetMouseButton(0))
DefaultPos = -1;
yield WaitForSeconds (2);
DefaultPos = 0;
}
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