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RE: FBX export issue
I'm currently using maya 2010 student version and I was trying to export a fbx into Unity but I there might be an unknown factor that cause my polygon can't export properly. The position goes wrong and also some problem on model's quality.
This is the scence that I intend to export
This is what is show in Unity, the castle transmission might encounter some problem.
And the castle model should be in Hi polygon, below is the img in Maya 9595
And this is the one in Unity 9595
Thanks!!
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