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Question by willpark2000 · Sep 09, 2019 at 10:05 PM · audiotriggerunity 2d

Can't stop audio source after going away from trigger

So I added a trigger onto a game object, and I want an audio clip to play when the player touches the trigger, and when it is away, I want the audio clip to stop playing. Right now the audio clip plays when I enter the trigger, but once I get out it doesn't stop playing. I thought about another way of doing this, by calculating the distance between the game object and the player. And if the distance between the two get to a certain point then audio clip will play. And once it is out of that distance the audio clip will stop playing. Any ideas?

Here's the current code:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class firstRadarTrigger : MonoBehaviour { AudioSource firstRadar;

 private void Start()
 {
     firstRadar = GetComponent<AudioSource>();
 }

 // Start is called before the first frame update
 void OnTriggerEnter2D(Collider2D collider)
 {
     if (collider.gameObject.tag == "Player")
     {
         firstRadar.Play();
     }
     else
     {
         firstRadar.Pause();
     }


     //if (collider.CompareTag("Player"))
     {
         //firstRadar.Play();
     }
    //else
     {
        //firstRadar.Stop();
     }
 }

 // Update is called once per frame
 void Update()
 {
     
 }

}

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