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Question by ayockel90 · Apr 25, 2019 at 01:20 AM · audiounity 2d

How to stop playing sound when objects stop touching?

I'm using the following code to play a sound on loop when two objects are touching

 void OnCollisionEnter2D(Collision2D col){
         objectAudio.Play();
 }

But the problem is it doesn't stop playing when they stop colliding. How do I stop it?

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Answer by Eyes-Wide-Shut · Apr 25, 2019 at 02:13 AM

 void OnCollisionExit2D (Collision2D collision) {
     // stop playing the sound
 }
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