Default Sprite Mask 2D not working on mobile
I use a setup with 3 Unity Sprite Masks on each object, masking through 3 layers of darkness to simulate a soft edge for the mask. One Mask, goes through all 3 layers, the next one only masks out two layers and the last one only masks out 1 layer, which can be seen better in the attached image.
My problem now is, that when i build the game for mobile, the third mask, that only goes through the thrid layer of darkness, somehow disappears, meaning the biggest visable area around a light source in my scene, is not visible, becaue none of the sprite masks in the scene work on it. Why does this only work in the Editor? Is there some kind of build setting that influences the sprite mask behaviour?
fishboss.png
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