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UnityEditor.ShaderGraph namespace missing
Hi! I am trying to create a custom node within the PBR shader Graph but the UnityEditor.ShaderGraph namespace is missing in the c# script. I can still create shaders through the built in nodes and are rendered correctly using the lightweight render pipeline (I have installed both packages: the LWRP and the Shader graph from the package manager). Any suggestions would be greatly appreciated,Hi! I am trying to create a custom node for a PBR shader graph following diverse tutorials but the UnityEditor.ShaderGraph namespace is missing as a reference in the c# script. I have downloaded and installed the lighweight render pipeline package as well as the Shader Graph one. Note that i can still create normal PBR shaders but cant access the namespace through the script. Any suggestions would be greatly appreciated.
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