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How can I mimic a Camera from a game to my project?
Hey everyone!
For the past 2 weeks I've been trying to recreate one of my favourite childhood games in Unity, Ben 10 Protector of Earth.
And it has been a long journey to match exactly the camera settings to make it feel like the original one.
Do you guys have any suggestions of how may I discover/calculate/analyze the original one and mimic it on my Unity project?
If I am too vague here, please question!
Hope you guys can help, bye!
Can you post screenshots of the game? Is the camera a 2D camera that follows the player, a third-person camera follow, FPS or an Isometric camera game? Or is it about quality settings of the camera? @rodoiada
Not really sure what you're asking for. You should have some example of work you've already done and then ask for critiques on it. Sorry but as you mentioned this is far too vague.
Answer by julianhahn01 · Jan 06, 2021 at 09:47 AM
Hi! Interessting Question: Let's analyse this a bit: Before: I do not know or played that game.
It seems like you play the most of the game with a Static Camera which serves in a simple "2d"isch sidescroller. https://i.imgur.com/iFuh1v9.jpg
And then there are these transition Scenes: Where the player changes direction from one "2d"isch direction into another. In this cases, the camera moves not only with the character but on it's own to smoothly transition into the next orientation. https://i.imgur.com/i1B3dEd.jpg
I would souggest to start with a simple character which can move left, right, up and down and is constrainted from it's enviroment. Then I would Implement, other directions of long sections an place a kind of marker which indicates the camera to turn, to match the rotation of the next marker like here: https://youtu.be/lzNzwAqqHPs?t=3699
I think that would represent the jist of the game. Have fun and keep me posted!
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