Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jujule · Jul 17, 2012 at 02:41 PM · editoreditorwindowwindowcompilation

Ask for Script Compilation from EditorWindow Button

Hi,

I am trying to write a editor script that write another script attached to a game object. There is a simple reduction of what I do below this message. Everything work fine : script is compiled and works fine once I run the game. My problem is that compilation seems to be triggered only when I switch back and forth between Unity and MonoDevelop. Is there a way to trigger compilation from the editor window ? Incidentally is there a way to tell the user that compilation is done ?

Thanks a lot,

-jujule

     using System;
     using System.IO;
     using UnityEditor;
     using UnityEngine;
 
     public class MyWindow : EditorWindow {
 
  
  string projectPath;
  string scriptsPath;
  
  string operation = "2+2";
  
  // Add menu item named "My Window" to the Window menu
  [MenuItem("Window/My Window")]
 
  public static void ShowWindow() {
  
  //Show existing window instance. If one doesn't exist, make one.
  EditorWindow.GetWindow(typeof(MyWindow));
  
  }
 
  void OnGUI() {
  
  GUILayout.Label ("Compile Script", EditorStyles.boldLabel);
         
  if ( GUILayout.Button ("Write File") == true ) {
  
  projectPath = Directory.GetCurrentDirectory();
  scriptsPath = projectPath + "/Assets/Scripts";
  string filePath = scriptsPath + "/Operation.cs";
  
  StreamWriter streamWriter = new StreamWriter( filePath );
  
  if ( System.IO.File.Exists( filePath ) == true ) {
  
  streamWriter.Write ( "using UnityEngine;\nusing System.Collections;\npublic class Operation : MonoBehaviour {\nvoid Awake() { Debug.Log ( " + operation + " );\n}\n}\n" );
 
  streamWriter.Close ();
  
          }
  
          try {
          }
          catch ( System.IO.IOException e ) {
  Debug.Log ( e.Message + "\nThere was an error writing file);
          }
  
  }
  
  operation = EditorGUILayout.TextField ("Operation : ", operation );
  this.Repaint ();
  
  }
 
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jujule · Jul 18, 2012 at 07:30 AM 0
Share

I found that adding AssetDatabase.Refresh(); at the end of OnGUI() would trigger compilation and solve my problem.

The following thread has tons of answers on how to get notified that compilation is done : http://answers.unity3d.com/questions/14367/how-can-i-wait-for-unity-to-recompile-during-the-e.html?page=1&pageSize=5&sort=votes

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by jujule · Jul 18, 2012 at 07:39 AM

I found that adding

 AssetDatabase.Refresh();

at the end of OnGUI() resulted in exactly what I wanted.

  • jujule

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Create a custom editor window with repeating subsection (mockup included) 0 Answers

Game window size from editor window in editor mode 1 Answer

Assigning class instance to a Gameobject 0 Answers

Draw inspector for SerializedObject within EditorWindow? 1 Answer

Multiple editor windows combined 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges