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Question by antwonline · Jun 06, 2013 at 06:03 AM · physicsrigidbodyvelocitybounciness

How do I reduce the bounciness of a ball affected by gravity in .js?

Hi guys,

(Please see the picture attached) This is a ball catcher. I am having a problem with balls with a velocity hitting the rigidbody of the catcher and flying back out. Is there a way that we can reduce the bounciness of the balls when they hit this?

There is an invisible trigger above the catcher which counts the score. I have tried attaching a "reduce velocity" function to this to no avail.

Any help would be greatly appreciated.

Thanks!

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screen shot 2013-06-06 at 3.23.28 pm.png (17.9 kB)
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Answer by moghes · Jun 06, 2013 at 07:56 AM

When your balls enter the trigger , set the mass value to a higher value.

 function OnTriggerEnter(other : Collider)
 {
     other.rigidbody.mass = 1000;
 }

Note that 1000 is any number I suggested, test some values and comment what comes up with you.

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avatar image Fattie · Jun 06, 2013 at 07:57 AM 0
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that is a little weird. Just play with the Physic$$anonymous$$aterial

simply look at the doco page for "physicmaterial" to clearly see all the calls you can make in code.

avatar image moghes · Jun 06, 2013 at 10:03 AM 0
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Agree, I just gave a faster solution , maybe not best.

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