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Question by baerie · May 13, 2018 at 04:11 PM · scripting problem3dtargetcamera follow

Camera change target onclick

Hi, I'm creating a very simple 3d platformer with multiple characters in the scene. my camera follows the "main character" when he walks around, the other characters do the idle-animation while inactive.

now the problem: i want to switch between the active character with a mouseclick. when an another character is clicked, my movement_script AND the following main-camera (not a child or parent - get its focuspoint via 'target') should be transferred or activated to this character, the old one shall idle.

Im really new to Unity and this Community and I have tried to look for an answer but couldn't find anything.

Every help is much appreciated, sorry for my bad English - its not my native language. If you need any more infos, just ask.

I dont expect a full code template, but at least a little help to resolve this problem.

thank you in advantage!

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Answer by iJuan · May 13, 2018 at 04:40 PM

You need to throw a Raycast in the position the mouse clicked and check if it collides with any player

 void Update() {
   if(Input.GetMouseButtonDown(0)) {
     Ray ray = Camera.main.ScreenPointToRay(Input.mouse Position);
     foreach (RaycastHit hit in Physics.RaycastAll(ray)) {
       if (hit.transform.gameObject.tag == "Player") {
         //hit.transform is the transform of the clicked player 
      } 
    } 
  } 
 } 
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