Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DMCH · Feb 20, 2014 at 09:08 PM · performancelayermaskoverlapsphere

Does adding a Layermask improve efficieny of Physics.OverlapSphere?

Hi,

Can anyone tell me if adding a layermask reduces the overhead of physics.overlapshere significantly? In this case, about 90% of objects detected are irrelevant. I have added a layermask, but it's difficult to say if it's more efficient.

Also, is it the case that the nearest object will be in position 0 in the returned array?

Thanks for reading

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by GameVortex · Feb 20, 2014 at 09:20 PM

It will definitely have an efficiency improvement, but by how much depends on number of objects and computer specifications. You will not see any specific improvement just by using it one time as it is usually fast enough to be used a lot of times each update. The best feature of using a layermask is the ability to filter out the objects you do not need or want to detect just as in your case, so I recommend you to continue doing so.

There is unfortunately no guarantee that the object in position 0 of the returned array is the closest. To find the closest you would have to iterate through the array and sort it by distance.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DMCH · Feb 22, 2014 at 12:40 PM 0
Share

Thanks, appreciate the info.

avatar image whydoidoit · Feb 22, 2014 at 01:35 PM 1
Share

Sort it by sqr$$anonymous$$agnitude to make it more efficient - and if you are looking for the closest object, don't sort it at all, just scan it once - it's much more performant that way.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Efficient way to scan surrounding with large number of objects 0 Answers

OverlapSphere doesn't detect colliders 1 Answer

OverlapSphere ignoring all colliders when I use the layerMask parameter. 1 Answer

Replacing OverlapSphere with colliders (Detecting weapon collision with enemies - SOLVED) 1 Answer

OverlapSphere, Layermask problems 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges