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Question by SINNEDSTAR1 · Dec 28, 2021 at 10:43 PM · transform.rotation

Help me figure out how to fix character rotation

Hello ! I cant figure out how to lock the player y movement rotation. Im making a temple run kinda game, if i press D , character rotate to 90f, but that's the maximum i want him to rotate. If i press D again when he is in position y= 90f , i want him to do nothing, same for A which rotate the character to -90. Any ideas on how can i do it ?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class playermovement : MonoBehaviour { private bool turnLeft, turnRight; public float speed = 7.0f; public float maxYrotate = 90f; public float minYrotate = -90f;

 private CharacterController myCharacterController;

   
 

 // Start is called before the first frame update
 void Start()
 {
     myCharacterController = GetComponent<CharacterController>();
 }

 // Update is called once per frame
 void Update()
 {
     turnLeft = Input.GetKeyDown(KeyCode.A);
     turnRight = Input.GetKeyDown(KeyCode.D);


     if (turnLeft)
         transform.Rotate(new Vector3(0f, minYrotate, 0f));
     else if (turnRight)
         transform.Rotate(new Vector3(0f, maxYrotate, 0f));

         
     Input.GetAxis()

     myCharacterController.SimpleMove(new Vector3(0f, 0f, 0f));
     myCharacterController.Move(transform.forward * speed * Time.deltaTime);
 }
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