Question by
Roldo · Mar 29, 2019 at 01:57 PM ·
instantiateruntimepipelinevisual-effects
How to load VFX graph on runtime?
I have an objact that is instantiated on runtime, and this object has a VFX graph asset attached to it. However, when i load the game it throws an error saying that no asset path found. How di i correctly instantiate VFX graph on runtime?
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612194513im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Why does VFX Graph work in URP? 0 Answers
Enable or Disable URP with via script? 2 Answers
Combining URP and HDRP (PLEASE HELP) 0 Answers
Prevent instantiated objects to get mouse hit 0 Answers
Instantiate ignored Vector3 0 Answers