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Question by trumanita · Oct 02, 2011 at 06:10 PM · webplayerwwwdownload

Problem with WWW and webplayer

hi, I've problems downloading text files (with .htm extension) from url inside webplayer. All works on standalone version I've implemented WWWLoader script:

using System;

using System.Collections;

using UnityEngine;

public class WWWLoader:MonoBehaviour

{

private static WWWLoader s_Instance = null;

public static WWWLoader instance

{

get

{

 if (s_Instance == null)

 {

     GameObject obj = new GameObject("_WWWLoader");

     s_Instance = (WWWLoader)obj.AddComponent(typeof(WWWLoader));

 }

 return s_Instance;

}

}

public IEnumerator WaitForLoad(WWW www)

{

yield return www;

if (www.error != null)

{

 Debug.Log("WWWLoader Error - \"" + www.url + "\" : "+ www.error);    

} else {

 Debug.Log("WWW completed!");

}

}

public static WWW Load(string url)

{

WWW www = new WWW(url);

instance.StartCoroutine(WWWLoader.instance.WaitForLoad(www));

return www;

}

}

i use this class in my script:

private string[] idCar=new string[]{"496","1800","1346"};

... void Import (string raceId) { int i=0; while(i http://www.mediterrando.net/pauroleague/unity/webplayer/demo/viewscud/"+idCar[i]+".htm"; //string url = " http://localhost/pauroleague/unity/webplayer/demo/viewscud/"+idCar[i]+".htm"; Debug.Log (url); //WWW www = new WWW (url); WWW www =WWWLoader.Load(url); while(!www.isDone) Debug.Log ("Loading "+idCar[i]+":"+www.error+":"+www.progress); //yield return www; ImportScuderia importer = new ImportScuderia (www.text); Scuderia team = importer.getTeam (); Debug.Log ("TeamName=" + team.TeamName); Debug.Log ("TeamCar=" + team.TeamCar); //Circuit circuit=new Circuit(); cars[i]=new Car(team);

cars[i].getCar().name=(team.TeamName); i++; } circuit = new Circuit("11");

} </code>

but WWW won't download resources (standalone works)

projects is at

PROJECT

any help would be appreciated bye

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Answer by trumanita · Oct 03, 2011 at 10:15 AM

I think I understood the problem: I can't use a while loop to load a sequence of WWW content, instead I have to call my Load method recursively as Coroutine: private int count=0; void Awake(){ //load www string url="www.somecontent/"+count+".txt"; StartCoroutine(Load(url)); } ... IEnumerator Load (string url){ WWW www=new WWW(url); yield return www; count++; if(count

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