Question by
GerardQ · Aug 12, 2016 at 12:43 PM ·
authenticationchecking
Application.genuineCheckAvailable unreliable on Android
Recently during the process of porting an IOS game that I developed to Android, I discovered that Application.genuineCheckAvailable always returns false. Thusfar I've kept the Application.genuine test as that hasn't returned false in my testing. However, now I'm concerned if Application.genuine even does what it's supposed to or if having it without doing the Application.genuineCheckAvailable would cause problems.
I'm using the latest version of Unity 4 Pro and comments found elsewhere under 'Anwers' indicate that the bug still exists on Unity 5 as well.
QUESTIONS:
Is it safe to use Application.genuine by itself?
Is there a known work around?
Any idea whether this bug will be fixed and how soon?
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