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Question by RosieSpudMole · Aug 12, 2014 at 03:09 PM · c#movementspringjointspring

C#:Unity:Having trouble reference Rigidbody2d from different script

Hello!

My scene has a main character, balloon and tether. I have a spring joint 2d connected to the balloon and i want to be able to change the connected body to the object the player clicks on. So far i have the following 2 scripts, one for the balloon and one for the connecting body:

Balloon:

 using UnityEngine;
 using System.Collections;
 
 public class BalloonTethering : MonoBehaviour {
 
     public SpringJoint2D theSpringJoint;
     public Rigidbody2D theTether;
 
     // Use this for initialization
     void Start () {
 
     }
 
     // Update is called once per frame
     void Update () {
         theSpringJoint.connectedBody = theTether;
     }
 }

Connecting Body:

 using UnityEngine;
 using System.Collections;
 
 public class TetherAny : MonoBehaviour {
 
     public GameObject mainBalloon;
     public Rigidbody2D iAmATether = new Rigidbody2D();
 
     // Use this for initialization
     void Start () {
         mainBalloon.GetComponents<BalloonTethering>();
         iAmATether = this.gameObject.GetComponents<Rigidbody2D>();
     }
 
     // Update is called once per frame
     void Update () {
 
     }
 
     void OnMouseDown(){
         BalloonTethering.theTether = iAmATether;
     }
 }

I keep getting the following two errors on the TetherAny script:

(12,17): error CS0029: Cannot implicitly convert type UnityEngine.Rigidbody2D[]' toUnityEngine.Rigidbody2D'

(21,34): error CS0120: An object reference is required to access non-static member `BalloonTethering.theTether'

If anyone could tell me where I'm going wrong it would be much appreciated :)

Thank you!

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Answer by smoggach · Aug 12, 2014 at 03:25 PM

iAmATether = this.gameObject.GetComponents();

This function returns an array of RigidBody2D. iAmATether is not an array. Try GetComponent() or use GetComponents()[0];

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Answer by Joxno · Aug 12, 2014 at 04:19 PM

There are a few errors in this,

Lets address error 1: GetComponents returns an array of components of the desired data type. Using GetComponent(); Will do what you want.

Error 2: This is due to you trying to access the variable in the class itself instead of an instance of the class. So in the ConnectingBody C# code, do this instead:

 mainBalloon.GetComponent<Balloon>().theTether = iAmATether;

This will retrieve the object that has the Balloon component, access the instance of Balloon component and assign iAmATether to theTether.

On a side note

 void Start () {
         mainBalloon.GetComponents<BalloonTethering>();
         iAmATether = this.gameObject.GetComponents<Rigidbody2D>();
     }

mainBalloon.GetComponents(); isn't going to be doing anything since you aren't assigning the returned data to a variable.

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