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Question by danielvd · Jul 16, 2011 at 03:44 AM · animationtriggercharacteraiming

Character Aiming

Hello, i would like to know how do you make the player to aim? i will try to break it down to 2 questions:

A) How can i make the player aim towards the camera? are the arms animated to go on front of the camera?.

B) How can i make the arms trigger the animation to go towards the camera by pressing ("Right Mouse Button")?.

Thank You!

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Answer by save · Jul 16, 2011 at 08:38 AM

Yes, use an animation to bring the object into position. It's much easier to create animations outside of Unity in an external 3d-program, especially if the arm is a skinned mesh. Then you can set the animation to clamp for instance. To later play the animation use something similar to this:

 if (Input.GetMouseButtonDown(1)) {
     animation.Play("aim");
 }



Read up on animations in the script reference and the manual, there's much on animations but very easy to manage once knowing their functionality. This video is also very helpful.

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