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Question by abibarte · Nov 14, 2019 at 12:52 AM · assetbundleassetsassetbundlesasset bundles

How to create a Assetbundle of low size

Hi every body.

Actually i use this for creating assetbundles:

    [MenuItem("AssetBundle/Build AssetBundles Prototipo")]
     static void BuildAllAssetBundles() {
 
         string carpetaBundlesPrototipo = "Assets/Materialspace";
         Directory.CreateDirectory(carpetaBundlesPrototipo);
 
         AssetBundleBuild[] buildMap = new AssetBundleBuild[2];
         buildMap[0].assetBundleName = "materialspace";
         buildMap[0].assetNames = new[] {"Assets/modelos/materialspace.prefab","","" };
 
         //BuildPipeline.BuildAssetBundles(carpetaBundlesPrototipo, buildMap, BuildAssetBundleOptions.ChunkBasedCompression, EditorUserBuildSettings.activeBuildTarget);
         BuildPipeline.BuildAssetBundles(carpetaBundlesPrototipo, buildMap, BuildAssetBundleOptions.UncompressedAssetBundle, EditorUserBuildSettings.activeBuildTarget);
         Debug.Log("Building bundles for");
 
     }

But if i use the "BuildAssetBundleOptions.UncompressedAssetBundle" or "BuildAssetBundleOptions.ChunkBasedCompression", My archive have a long size like a 16 mb , and the real size of my asset it's of 500 kb , so some one have a solution o have the same problem resolve ?

Iwill be gratful

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Answer by abibarte · Nov 25, 2019 at 06:52 PM

Hi , i has the same problem , some one have a solution ? or another way to download the materials o textures , and images ?

thanks alot

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