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About masking animation on import
Can someone help me? For humanoid animation imported from FBX and Blend. I want my arms and legs to be different actions using animation controllers. For example, if you mask off an arm during import, the animation controller does not reflect the layer above it, resulting in Weakness pose (null pose?). Weakness pose is not a set pose, so the mask seems to be enabled. Is this a Unity model? Put an avatar mask on the animation controller and you'll get the results you want. But, cannot mix mask types in a layer.
If animated with a generic, this can be done without problems. I want to realize it with humanoid.
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