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Question by parker61202 · Dec 23, 2021 at 01:30 AM · 2dcardsroguelikeupgrades

Remove Upgrades upon click

Hello, I am currently working on a 2D roguelike in similar fashion to nuclear throne, enter the gungeon and such. I am trying to create an upgrade screen similar to nuclear throne's. Example of screen: alt text

In the game, whenever you click on an upgrade, that upgrade is removed for the rest of the run and is displayed in the top right of the screen. I have tried to recreate that but only got so far as the upgrades will show up but all displayed will be removed.

My Code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.SceneManagement;
 
 public class Upgrades : MonoBehaviour
 {
     public GameObject[] upgradeCards;
     public static List<GameObject> deck = new List<GameObject>();
     private List<GameObject> equipped = new List<GameObject>();
     public GameObject canvas;
 
     // Start is called before the first frame update
     void Start()
     {
         deck.AddRange(upgradeCards);
 
         DisplayThreeCards();
     }
 
     // Update is called once per frame
     void Update()
     {
         
     }
 
 
     public void DisplayThreeCards()
     {
         for (int i = 0; i < 3; i++)
         {
             int number = Random.Range(0, deck.Count);
 
             GameObject card;
             card = Instantiate(deck[number]);
             card.transform.SetParent(canvas.transform);
 
             card.GetComponent<RectTransform>().localRotation = Quaternion.identity;
             equipped.Add(deck[number]);
             deck.Remove(deck[number]);
         }
     }
 }

Currently I am only looking for a solution to my upgrades all being removed from the pool, but if anyone also knows how to make that image appear in the top right with the code as well, I would be very happy. Thanks in advance.

throne-mutation.jpg (114.8 kB)
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