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Question by TokyoDan2 · Jun 09, 2014 at 10:57 PM · unityeditormonodevelopdebug.log

How does Unity editor communicate with MonoDevelop on OSX?

How does the Unity editor communicate with MonoDevelop on OSX?

For example how does Unity open the correct C# script and highlight the corresponding line when you click on an error message or debug.log() message in the Unity Editor console? Does it use some OSX inter-application system calls?

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avatar image Tarlius · Jun 10, 2014 at 08:39 AM 0
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I believe it does a normal command line call with the file and line number in a format something like

monodevelop -file somefile.cs:51

I seem to remember that if you change it to use another text editor it changes the command format slightly though...

I tried making a simple app to masquerade as $$anonymous$$onoDevelop to forward the calls to another editor (SublimeText or Xamarin Studio) but I know nothing about OSX App development and didn't get far >.>;

avatar image Graham-Dunnett ♦♦ · Jun 10, 2014 at 10:26 AM 0
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http://forum.unity3d.com/threads/clicking-on-debug-log-console-output-doesnt-me-to-the-corresponding-source-code-line.250676/

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