- Home /
Question by
QU1RKYD3M0N.EXE · Apr 19, 2016 at 04:58 AM ·
movementphysics3d
using hinge joints as part of a 3d grappling hook?
I trying to create a launching grappling hook, but first I need to know how to use hinge joints for starters. I tried doing it, but the hinge just flew wildly even though I connected it to the player, without moving the player. What are some ideas for doing this?
Thanks in advance.
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612075125im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Player not affected by moving platform? 0 Answers
(RigidBody) Velocity at an Angle 0 Answers
Why is my character controller moving in unrelated directions? 1 Answer
Player getting stuck in ground (3D) player has Rigidbody, and Box Collider, world is Mesh Colliders 0 Answers
How to Have Two Child Objects of One Parent Detect Collisions Between Eachother. 1 Answer