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Question by
Strikerfury · May 01, 2018 at 05:18 PM ·
transform.position
Parented bone has a weird position in unity,Parented bone has weird local position in unity
Hello guys, so basically i know that the position a object has is base on his parent, i have two objects on my mesh which bones, in unity they come up as transform object, and they both have the exact same origin but the parented bone does not have 0/0/0 coordinates but some weird ones and i cant seem to understand why, please help.,
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