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Question by UniluckStudios · Jul 29, 2017 at 06:13 PM · collisionaudiosoundaudiosourcedead

Audio Loops?

In my game I want audio to play when I am dead. I only want the clip to play once but with my current code, it loops. I don't know why. Loop is turned off in the audio source component. Here is my script:

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;

public class DestroyPlayer : MonoBehaviour {

 float deathCooldown = 5;

 public bool dead;

 public int value = 1;

 public int yay = 3;

 public AudioSource saw;




 void Start () {


     saw = GetComponent <AudioSource> ();


 }


 void OnCollisionEnter (Collision  col)
 {
     if (col.gameObject.tag == "cup") {
         
         ScorePoints.score += value;
         Destroy (this.gameObject);
     }
     if (col.gameObject.tag == "Death") {
         dead = true;
     } else {
         dead = false;
     }
 }


 void Update()
 {
     if (dead == true) {
         saw.Play ();
         deathCooldown -= yay * Time.deltaTime;
         GameObject.Find ("Cups").GetComponent <CupMovemnt> ().cupVelocity = 0f;
         if (deathCooldown <= 0) {
             SceneManager.LoadScene ("Scene");

         } 
     }
 }





}

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Answer by c4ctus · Jul 29, 2017 at 06:25 PM

Try this:

 bool playSawSound = true;
 
 void Update()
 {
     if (dead == true) {
         if(playSawSound)
         {
             saw.Play ();
             playSawSound = false;
         }
         deathCooldown -= yay * Time.deltaTime;
         GameObject.Find ("Cups").GetComponent <CupMovemnt> ().cupVelocity = 0f;
         if (deathCooldown <= 0) {
             SceneManager.LoadScene ("Scene");
         } 
     }
 }

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avatar image UniluckStudios · Jul 29, 2017 at 10:30 PM 0
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It worked. Thank you very much!

avatar image c4ctus · Jul 30, 2017 at 03:52 PM 0
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(: I'm glad that it worked for you

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