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Making object states persist between scene loads
I've been wanting to experiment with a system that allows objects exclusive to a scene to have their states persist between the player moving from one scene to another and then back to that scene (Say an object that has been interacted with, the player moves to a different scene and then moves back, and it remembers that it has already been used)
Would I store these objects in lists and then run a check every time the scene is loaded? It's the only idea I have as of yet, but I feel like it could work, though please correct me if I'm wrong.
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