Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by darkal · Jan 01, 2019 at 11:31 PM · mousekeycodegetaxismousewheel

Add scroll wheel.

I have it so keys can be set by any keycode but i cant use scroll wheel with my current code and i cant think of a way set it up so it can read mousewheel up/down as input.

keycontroller

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Serialization;
 
 
 public class KeyController : MonoBehaviour {
 
     [HideInInspector]
     public bool save;
     [HideInInspector]
     public KeybindV2[] KeyCS;
 
     // Use this for initialization
     void Awake () {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         KeyCS = this.gameObject.GetComponents<KeybindV2>();
     }
 
     public void SaveKeys()
     {
         for (int i = 0; i < KeyCS.Length; i++)
         {
             PlayerPrefs.SetString(KeyCS[i].keyname, KeyCS[i].AllKeys.key.ToString());
         }
     }
 }

key

 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.Serialization;
 using UnityEngine.EventSystems;
 
 public class KeybindV2 : MonoBehaviour {
 
     public string keyname;
     public MyKeys AllKeys;
     public Text Disc;
     [System.Serializable]
     public class MyKeys
     {
         //public GameObject KeyOBJ;
         public string keyname;
         public KeyCode key;
         public bool changekey;
         public Button KeyButton;
         public Text KeyTxt;
     }
 
 
 
     // Use this for initialization
     void Start()
     {
         AllKeys.keyname = Disc.gameObject.name;
         Disc.text = AllKeys.keyname;
         AllKeys.key = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString(AllKeys.keyname, AllKeys.key.ToString()));
         AllKeys.KeyButton = Disc.gameObject.transform.GetChild(0).GetComponent<Button>();
         AllKeys.KeyTxt = AllKeys.KeyButton.gameObject.transform.GetChild(0).GetComponent<Text>();
     }
 
     // Update is called once per frame
     void Update()
     {
         AllKeys.KeyTxt.text = AllKeys.key.ToString();
         AllKeys.KeyButton.onClick.AddListener(delegate () { this.ChangeKey(); });       
         if (AllKeys.changekey)
         {
             AllKeys.KeyTxt.text = "Unassigned";
             foreach (KeyCode kcode in System.Enum.GetValues(typeof(KeyCode)))
             {
                 if (Input.GetKeyDown(kcode))
                 { 
                     AllKeys.key = (KeyCode)System.Enum.Parse(typeof(KeyCode), kcode.ToString());
                     AllKeys.changekey = false;
                 }
             }
         }
 
         keyname = AllKeys.keyname;
     }
 
     public void ChangeKey()
     {
         AllKeys.changekey = true;
     }
 
     public void SaveKey()
     {
         PlayerPrefs.SetString(AllKeys.keyname, AllKeys.key.ToString());
     }
 }


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

106 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Monodevelop mousewheel doesn't work, loss of focus? 1 Answer

How to fix mouse Look X and Y sensitivity (built-in script) 3 Answers

is possible mouse wheel key in else than GetAxis? 2 Answers

How to handle Key + Mouse Wheel simultaneously? 1 Answer

Kings Quest VI Mouse Controll 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges